Messages : 144 Age : 20 Localisation : Chile Date d'inscription : 2013-12-21
Subject: [Horror] Kuros D - Meruem The Beast Shinigami Mon 27 Feb - 2:04
hi everybody ! here my entry to IC soul team 13, i had never edit Psyco/horror in a IC or other opportunity. this was hard i slept 5hrs per day but i like the result although have errors and it's not scary, well life goes on.
meruem (Hunter X) is a shinigami "the beast" and Yuu (Charlotte) is a young happy until that meruem appears killing her sister and he is the next. He begins to see the shinigami and visions of people dying. until get her mad.
ANIME: Hunter X - Charlotte - Fullmetal Alchemist - Kara no kyukai - Stein gate - Kamisama no Memochou
Messages : 1671 Age : 23 Localisation : BELGIUM Date d'inscription : 2007-08-22
Subject: Re: [Horror] Kuros D - Meruem The Beast Shinigami Sat 18 Mar - 10:21
Interesting crossover that I would have never thought of haha It's true that it's not very scary in the end but the scene selection was still quite good, you could unsterstand what was going on quite easily and the addition of other animes felt natural enough. I just think Meruem was actually a kinda bad pick for the theme but as a stand alone video, it works.
What was a bit more tedious though was your work on glitch FX. A loooot of DigiEffects stuff that we've seen countless times by now, using a few of them in a video is fine but most of your glitch are Skew or Artifact and it's so obvious that it ends hurting the video. More personalized stuff like 1:43 would have been cool to see. Also you often put the FX only on the background like at 0:50 for example and it creates a clear gap with the characters, I know it's more or less intentional but making an effect (maybe a different one to get advantage of the mask) also on the characters help implementing everything. IC oblige, some masks were a bit sketchy, because of proportions of the characters, the edges or the colors not adapted enough. Moreover, some of your push/swipe transitions feel a bit forced, there are quite a few of them so it stands out after a while, maybe use more frames, don't use so many of them or adapt the scenes so that it works better.
It was a good effort and interesting idea, good job and good luck!